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Phaser Intermediate Archives - Phaser Games

Phaser Intermediate

Falling Dots 2 hour game


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Making a Phaser game in an 2 hours Most of the time I spend about a week or two on a game for my office, mostly refining things based on suggestions the team has made. When I’m doing my own games, however, there are times that I want to bust out a game in an […]

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Dynamic Text Buttons using Phaser and images


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Dynamic Text Buttons using Phaser A lot of my game development time will be eaten up by looking for the right buttons or artwork. It drives me crazy when I want to code. I needed a good library of buttons. It will take up more of my time if I have to copy the buttons

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Using TexturePackerGUI to make Sprite Sheets


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The hard way! For a long time, I’ve been making sprite sheets by opening up my trusty old now discontinued Adobe fireworks (never could get the hang of photoshop). I would evenly space out individual images, resizing and repositioning until it was just right. There may be sometimes I will still do this, but more

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Using Google Fonts In Phaser


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Fonts Before Html5 When I was using Flash, fonts could be a real pain. First I had to have the font installed on my computer. Then I had to embed it within the file. This made the file size go up. Back in 2005 when I was making games for the Japanese phone market, this

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How do I scale my game in Phaser?


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How do I scale my game in Phaser? One of the many questions I’ve seen asked is “How do I scale my game in Phaser?”. I have seen a lot of different answers to this query. I’m not saying any of the other answers you will find out there are wrong. What I will say,

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