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Phaser Advanced Archives - Phaser Games

Phaser Advanced

Ui Blocks-A lightweight alternate to containers


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Phaser Containers Alternative As a developer for a gaming company that has a lot of feedback from its users I understand that people can get very passionate about the features that they’re used to having. I’m afraid I was a victim of that passion about a week ago when I saw this notice from Richard […]

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5 Time Saving Phaser Classes


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Deja Vu All Over Again! If you ever get a Deja Vu feeling when you are coding, it is probably time to put that code in some form of reusability! I found myself writing a lot of the same things over and over, so I built these classes for my personal library. Here are a

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Phaser Snow

Let There Be Snow! I’ll admit I’m not anywhere near snow while writing this, but I love it as an effect in a game, and since it is seasonal to Christmas time, I was inspired to put this together. The original code Originally I had placed several flakes, which was a simple Phaser graphic and looping

Phaser Snow Read More »

Dispatching Events with Phaser.Signal


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The Event Dispatcher In my opinion, one of the best and most overlooked features of Phaser is the Signal class.  With just a few steps you can create a clean global broadcasting system.  It also eliminates the headache that javascript often causes with scopes and callbacks. Here’s a quick example to show you how to

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