A toast message is a text message that fades in and out. It is named a toast message because it is similar to someone raising a glass, making a toast and then lowering the glass again. It gets your attention without interrupting the experience.
Here is an example
The Code
var StateMain = { preload: function() { game.load.image("toastBack", "images/back.png"); game.load.image("btnToast", "images/btnGenerate.png"); }, create: function() { //SET UP TEST BUTTON this.btnToast=game.add.sprite(game.world.centerX,game.height*.25,"btnToast"); this.btnToast.anchor.set(0.5,0.5); this.btnToast.inputEnabled=true; this.btnToast.events.onInputDown.add(this.testToast,this); }, testToast: function() { this.btnToast.visible=false; //get an instance of a toast object //and place it in postion var toast = this.makeToast("TEST!"); toast.x = game.world.centerX; toast.y = game.world.height * .8; //fade in the toast object this.fadeIn(toast); }, makeToast: function(message) { var toastGroup = game.add.group(); var toastText = game.add.text(0, 0, message); var toastBack = game.add.sprite(0, 0, "toastBack"); toastBack.width = game.width * .9; // // //SET ANCHORS toastText.anchor.set(0.5, 0.5); toastBack.anchor.set(0.5, 0.5); // //ADD THE TEXT AND SPRITE GRAPHIC TO THE TOAST GROUP toastGroup.add(toastBack); toastGroup.add(toastText); toastGroup.alpha = 0; // return toastGroup; }, fadeIn: function(obj) { var tween = game.add.tween(obj).to({ alpha: 1 }, 1000, Phaser.Easing.Linear.None, true); tween.onComplete.add(this.delay, this); }, delay:function(obj) { //WHEN TWEEN IS DONE PAUSE HERE FOR DELAY //SET A FADE OBJECT IN THE SCOPE OF THE STATE, //SINCE WE CAN NOT PASS THE OBJECT IN THE TIMER this.fadeObj=obj; game.time.events.add(Phaser.Timer.SECOND*2, this.delayDone, this); }, delayDone:function() { //NOW THAT DELAY IS DONE CALL FADE OUT this.fadeOut(this.fadeObj); }, fadeOut: function(obj) { var tween = game.add.tween(obj).to({ alpha: 0 }, 1000, Phaser.Easing.Linear.None, true); tween.onComplete.add(this.fadeDone, this); }, fadeDone:function() { this.btnToast.visible=true; }, update: function() {} }