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Creating a Wrap Around Effect in Phaser

Leave a Comment / Phaser Intermediate / William

The Flintstone Effect This blog post is in response to a query by one of my Udemy students. We were discussing wrap-around effects. Originally we were discussing tilemap wraparounds which he had seen in a game. Though I haven’t quite gotten that one figured out yet, I did mention using two groups to create this […]

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Phaser Timer Basics Tutorial

3 Comments / Phaser Basics / William

How to use Phaser Timers Timers can be a big part of game development. They can set up how often you want to release monsters or delay the next part of the game from appearing until your player reads a message. Timers can also be used to build clocks that can count up or down

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How to Drag Groups in Phaser the easy way

Leave a Comment / Phaser Advanced / William

How to Drag Groups in Phaser I’ve often come across the problem of needing to drag groups in one of my projects. This has stumped me for the last few days with a project I’ve been working on for my day job with Gaiaonline.com. I’m currently building an app that requires me to display a

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Creating an Endless Runner Game in Phaser Part 3 Add Blocks

Leave a Comment / Games / William

Cleaning Up the Jump Now our hero is jumping. But there is a problem. Sometimes the jump just doesn’t happen and even when it does, it feels a bit funny. After some testing what I found out was that the listeners were sometimes being called in the wrong order. If I clicked fast it would

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Getting Classy with Phaser!

1 Comment / Phaser Advanced / William

Javascript Classes I feel like I’ve been living under a rock! Javascript classes have been around for over a year now! This changes everything! Let me explain. Over the last 16 years, most of my game making time was spent using Flash. One of the nice things about Flash’s Actionscript language was that it was

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Creating an Endless Runner Game in Phaser Part 2

Leave a Comment / Games / William

Adding Physics When we last left our hero in part 1 of Creating an endless runner game in Phaser he wasn’t able to do much. Really all he could do is watch the power bar go up and down. Let’s change that now by applying the power of the bar to the hero. We are going

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Creating an Endless Runner Game in Phaser Part 1

9 Comments / Games / William

Endless runner games have become a staple among mobile games. As a game developer, you may sooner or later be asked to make something similar. Working for years in game development, I often must start coding a game well before I have the graphics for it. While waiting for the artists to finish the cool

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Scaling Objects Proportional in Phaser

Leave a Comment / Phaser Intermediate / William

Scaling Objects in Phaser Especially with the rise of mobile, I have found myself having to resize objects more often. This is to compensate for the differences in screen size. Changing one property such as height or width is easy, but in the past making an image scale proportional required some mathematics such as: new_width

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How to add An Image In Phaser

Leave a Comment / Phaser Basics / William

One of the first things I am is asked by developers learning phaser is How to add an image in phaser. It is really easy, and a two-step process, loading the image into the library and then placing it on stage. I’ve stretched it out here to a 4 step process for the absolute beginner.

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Simon Game – 1 Hour Game – Phaser

Leave a Comment / Game, Games / William

The 1 Hour Game -Simon Game Sometimes I want to challenge myself to write a game in just 1 hour. Obviously, this does limit what games I can make, but that doesn’t mean the game is just an experiment. My brothers and sisters and I would fight over the Simon Game when I was a kid.

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