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September 2017 - Phaser Games

September 2017

Creating an Endless Runner Game in Phaser Part 6 Add the Runner


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Real Graphics Whenever we decide to develop a game in the office, I usually want to get started on it right away. Of course, the artists need time to develop the artwork. In the meantime, I use temporary graphics or what one of my artist friends calls “Dev Art”. I also sometimes use this on […]

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Using TexturePackerGUI to make Sprite Sheets


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The hard way! For a long time, I’ve been making sprite sheets by opening up my trusty old now discontinued Adobe fireworks (never could get the hang of photoshop). I would evenly space out individual images, resizing and repositioning until it was just right. There may be sometimes I will still do this, but more

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