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{"id":617,"date":"2017-07-02T01:45:08","date_gmt":"2017-07-02T01:45:08","guid":{"rendered":"https:\/\/phasergames.com\/?p=617"},"modified":"2017-07-02T01:54:40","modified_gmt":"2017-07-02T01:54:40","slug":"creating-wrap-around-effect-phaser","status":"publish","type":"post","link":"https:\/\/phasergames.com\/creating-wrap-around-effect-phaser\/","title":{"rendered":"Creating a Wrap Around Effect in Phaser"},"content":{"rendered":"
The Flintstone Effect<\/h2>\n
This blog post is in response to a query by one of my Udemy students. We were discussing wrap-around effects. Originally we were discussing tilemap wraparounds which he had seen in a game. Though I haven’t quite gotten that one figured out yet, I did mention using two groups to create this effect in games. This is what I also call the Flintstone effect. This comes from the cartoon The Flinstones which I spent a good deal of my childhood watching. The main characters\u00a0\u00a0Fred and Barney would run past the same rock over and over.<\/p>\n