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{"id":5323,"date":"2018-04-23T07:55:24","date_gmt":"2018-04-23T07:55:24","guid":{"rendered":"https:\/\/phasergames.com\/?p=5323"},"modified":"2018-04-23T07:56:39","modified_gmt":"2018-04-23T07:56:39","slug":"getting-started-with-phaser-3","status":"publish","type":"post","link":"https:\/\/phasergames.com\/getting-started-with-phaser-3\/","title":{"rendered":"Getting Started with Phaser 3"},"content":{"rendered":"
I became a flash developer in 2001. Three years later ActionScript 2 came out, and then in 2006 ActionScript 3 arrived. In 2009 I made my first trip to Silicon Valley, and I was still mostly relying on ActionScript 2. The day before I left, Adobe announced that our Flash programs would compile to the iPhone, and by the time the plane landed in San Jose, Apple had killed Adobe’s plans.<\/p>\n
I started switching over to As3 about that time and used it for the next 7 years until it was clear Flash was not going to be a viable option. I took a long time to switch over to As3, and I took a long time to look for alternatives to flash, because I had grown comfortable. However, for years I denied myself all those new features of as3, and cool new things like Phaser. I held myself back because I wanted to just sit and make games and not deal with the frustration of having to learn new stuff.<\/p>\n
Now Phaser 3 is about 3 months old. I don’t want to repeat the mistakes of the past and miss out! There are some really cool features in Phaser 3 and I want to make great games.<\/p>\n
Also, once you get past the first few steps, you’ll find Phaser 3 very familiar.<\/p>\n