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{"id":386,"date":"2017-06-12T14:26:42","date_gmt":"2017-06-12T14:26:42","guid":{"rendered":"https:\/\/phasergames.com\/?p=386"},"modified":"2017-12-20T03:37:13","modified_gmt":"2017-12-20T03:37:13","slug":"creating-endless-runner-game-phaser-part-1","status":"publish","type":"post","link":"https:\/\/phasergames.com\/creating-endless-runner-game-phaser-part-1\/","title":{"rendered":"Creating an Endless Runner Game in Phaser Part 1"},"content":{"rendered":"

Endless runner games have become a staple among mobile games. As a game developer, you may sooner or later be asked to make something similar. Working for years in game development, I often must start coding a game well before I have the graphics for it. While waiting for the artists to finish the cool art, I use temporary art. One artist, whom I worked with referred to this as “dev art”. The idea is to get moving on the code and replace it later with better stuff.<\/p>\n

Here is the basic art I’ll be using.<\/p>\n