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{"id":3245,"date":"2018-01-08T03:37:17","date_gmt":"2018-01-08T03:37:17","guid":{"rendered":"https:\/\/phasergames.com\/?p=3245"},"modified":"2018-01-08T04:07:42","modified_gmt":"2018-01-08T04:07:42","slug":"ripple-animaton-phaser","status":"publish","type":"post","link":"https:\/\/phasergames.com\/ripple-animaton-phaser\/","title":{"rendered":"Ripple Animaton in Phaser"},"content":{"rendered":"
Phaser Ripple Animation<\/h2>\n
I recently needed a ripple animation for a background effect in a game I was putting together. The simplest thing would be to use a sprite sheet. After a few hours of looking and not finding, I decided to code the animation using Phaser’s graphics. Yes, I know that putting together a ripple sprite sheet is not a great artistic task, but trust me, it is beyond my poor drawing abilities.<\/p>\n
Anyway, this is what I came up with. An object(Ripple) that draws and redraws an ellipse and then after it fades, destroys itself. I then made another object (Ripples) that adds a ripple every 1 second. Here is the result: \n\n\n