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{"id":3067,"date":"2017-12-17T05:07:13","date_gmt":"2017-12-17T05:07:13","guid":{"rendered":"https:\/\/phasergames.com\/?p=3067"},"modified":"2017-12-17T05:11:50","modified_gmt":"2017-12-17T05:11:50","slug":"dispatching-events-phaser-signal","status":"publish","type":"post","link":"https:\/\/phasergames.com\/dispatching-events-phaser-signal\/","title":{"rendered":"Dispatching Events with Phaser.Signal"},"content":{"rendered":"
The Event Dispatcher<\/h2>\n
In my opinion, one of the best and most overlooked features of Phaser is the Signal class.\u00a0 With just a few steps you can create a clean global broadcasting system.\u00a0 It also eliminates the headache that javascript often causes with scopes and callbacks.<\/p>\n
Here’s a quick example to show you how to do that.<\/p>\n