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{"id":3002,"date":"2018-01-11T10:21:22","date_gmt":"2018-01-11T10:21:22","guid":{"rendered":"https:\/\/phasergames.com\/?p=3002"},"modified":"2018-01-11T10:21:22","modified_gmt":"2018-01-11T10:21:22","slug":"falling-dots-2-hour-game","status":"publish","type":"post","link":"https:\/\/phasergames.com\/falling-dots-2-hour-game\/","title":{"rendered":"Falling Dots 2 hour game"},"content":{"rendered":"

Making a Phaser game in an 2 hours<\/h2>\n

Most of the time I spend about a week or two on a game for my office, mostly refining things based on suggestions the team has made. When I’m doing my own games, however, there are times that I want to bust out a game in an hour or two.<\/p>\n

Of course, if we are going to only spend 120 minutes on a game, we are somewhat limited in the games we can make. To make it a bit easier, there are several things I always do.<\/p>\n

Prepare the graphics and sounds ahead of time. I keep asset folders I call game kits that I may someday make a game out of or not. When I feel inspired to make a game I look through these.<\/p>\n

I use the Phaser snippets<\/a>, although I don’t do this as much as I use to, it is good for reference.<\/p>\n

I keep a code library of game parts, that I recently released publicly as the Ultimate Game Parts Template<\/a>. I’ll be using the free version to make this game.<\/p>\n

The Game – Falling Dots<\/h3>\n

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