TileMaps in Phaser 3 are very popular with developers because they allow us to rapidly build worlds for our players to explore. Not just in Phaser! Most modern game frameworks support TileMaps.<\/p>\n\n\n\n
I’ll admit I’ve had trouble with tileMaps in Phaser 3 before. I kept giving up and writing code to get around them. I finally sat down with some coffee and dove in. I’m not sure what my stumbling block was, but I finally got past it. They are quite easy when you come down to it.<\/p>\n\n\n\n
I found the best way was breaking down the parts.<\/p>\n\n\n\n