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{"id":19646,"date":"2020-06-22T15:34:20","date_gmt":"2020-06-22T08:34:20","guid":{"rendered":"https:\/\/phasergames.com\/?p=19646"},"modified":"2020-06-22T15:35:09","modified_gmt":"2020-06-22T08:35:09","slug":"floating-in-phaser-3","status":"publish","type":"post","link":"https:\/\/phasergames.com\/floating-in-phaser-3\/","title":{"rendered":"Floating in Phaser 3"},"content":{"rendered":"\n

If you are using balloons in your game, then you’ll want to make them float. To use floating in Phaser 3, you simply need to use a negative value for the Y property of gravity. To make an object float diagonally simple set the X property. <\/p>\n\n\n\n

Check out this code sample to see what I mean.<\/p>\n\n\n\n

class SceneMain extends Phaser.Scene {\n    constructor() {\n        super('SceneMain');\n    }\n    preload()\n    {\n    \tthis.load.image(\"balloon\",\"images\/balloon.png\");\n    }\n    create() {\n        \/\/add a sprite to physics \n        this.balloon=this.physics.add.sprite(240,480,\"balloon\");\n\n        \/\/set the origin of the balloon to the center\n        this.balloon.setOrigin(0.5,0.5);\n\n        \/\/set the gravity on the sprite's physics body\n        this.balloon.body.setGravity(0,-25);\n\n    }\n    update() {}\n}<\/code><\/pre>\n\n\n\t
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