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{"id":15833,"date":"2020-02-18T10:25:34","date_gmt":"2020-02-18T03:25:34","guid":{"rendered":"https:\/\/phasergames.com\/?p=15833"},"modified":"2020-02-18T10:26:49","modified_gmt":"2020-02-18T03:26:49","slug":"how-to-set-an-image-anchor-point-of-origin-in-phaser-3","status":"publish","type":"post","link":"https:\/\/phasergames.com\/how-to-set-an-image-anchor-point-of-origin-in-phaser-3\/","title":{"rendered":"How to set an Image anchor\/point of origin in Phaser 3"},"content":{"rendered":"\n

The anchor or point of origin refers to what part of an image or object the X and Y position refer to. In most cases, this will be the top left corner or the middle of the image.<\/p>\n\n\n\n

class SceneMain extends Phaser.Scene {\n    constructor() {\n        super('SceneMain');\n    }\n    preload() {\n        this.load.image(\"face\", \"images\/face.png\");\n    }\n    create() {\n        const image1 = this.add.image(200, 240, \"face\");\n        image1.setOrigin(0,0);\n\n        const image2 = this.add.image(200, 240, \"face\");\n        image2.setOrigin(0.5,0.5);\n\n        const image3 = this.add.image(200, 240, \"face\");\n        image3.setOrigin(1,1);\n    }\n    update() {}\n}<\/code><\/pre>\n\n\n\t
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