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{"id":13810,"date":"2019-10-19T07:31:47","date_gmt":"2019-10-19T00:31:47","guid":{"rendered":"https:\/\/phasergames.com\/?p=13810"},"modified":"2019-10-19T08:26:32","modified_gmt":"2019-10-19T01:26:32","slug":"phaser-3-nintendo-style-controller","status":"publish","type":"post","link":"https:\/\/phasergames.com\/phaser-3-nintendo-style-controller\/","title":{"rendered":"Phaser 3 Nintendo style controller"},"content":{"rendered":"\n

I’m sure that some of you may be nostalgic for the days of youth when the Nintendo NES was the most popular game system on the planet. My first video game was pong, which was followed quickly by the Atari 2600. I saw the Nintendo controller a bit of a breakout. The way it was set up it allowed not only for player movement and two actions, but it also provided a way to navigate on-screen menus. <\/p>\n\n\n\n

When the Nintendo NES first came out in 1985, I was still using a computer without a mouse. (or internet, copy and paste, or hard drives, but I still made games!)<\/p>\n\n\n\n

The games of those days may seem a bit simple compared to now, but with the advent of mobile devices simpler retro games have experienced a small rebirth. <\/p>\n\n\n\n

This tutorial is part 3 on a series of platform games. You can find part1 on animation <\/a>and part 2 on setting up a platform<\/a> game on this site. <\/p>\n\n\n\n

The code uses the Utility Template<\/a> which is a template of my own devising that saves a bit of time with a few utility classes. <\/p>\n\n\n\n