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{"id":11544,"date":"2019-05-24T08:32:19","date_gmt":"2019-05-24T01:32:19","guid":{"rendered":"https:\/\/phasergames.com\/?p=11544"},"modified":"2019-05-24T08:55:28","modified_gmt":"2019-05-24T01:55:28","slug":"using-gravity-in-phaser-3","status":"publish","type":"post","link":"https:\/\/phasergames.com\/using-gravity-in-phaser-3\/","title":{"rendered":"Using Gravity in Phaser 3"},"content":{"rendered":"\n

Making objects hit the ground<\/h3>\n\n\n\n

One of the great things about Phaser is the physics engines that you can use with it. In this post, I’ll show you how to use gravity on an
an object. <\/p>\n\n\n\n

I’ll be using the Utility template <\/a>to set this up. Although we don’t need any of the features for this example I’m going to build on this post, so we may need them later.<\/p>\n\n\n\n

Preload the images<\/h2>\n\n\n\n

First, let’s preload in the images we are going to need. Let’s keep it simple. A ball to drop with gravity and a block that we can stretch into a ground. <\/p>\n\n\n\n

\"\"<\/figure>\n\n\n\n
\"\"<\/figure>\n\n\n\n

In the preload section of your main scene add this code.<\/p>\n\n\n\n

preload()
{
\/\/load our images or sounds
this.load.image(“ball”, “images\/ball.png”);
this.load.image(“block”, “images\/block.png”);
}<\/p>\n\n\n\n