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{"id":11110,"date":"2019-05-02T07:57:26","date_gmt":"2019-05-02T00:57:26","guid":{"rendered":"https:\/\/phasergames.com\/?p=11110"},"modified":"2019-05-02T08:14:02","modified_gmt":"2019-05-02T01:14:02","slug":"learn-javascript-classes-in-10-minutes","status":"publish","type":"post","link":"https:\/\/phasergames.com\/learn-javascript-classes-in-10-minutes\/","title":{"rendered":"Learn JavaScript Classes in 10 minutes"},"content":{"rendered":"\n

JavaScript classes can add a lot of functionality, origination and most importantly reusability which saves developers a lot of time. But for some developers, there is an understandable learning curve. <\/p>\n\n\n\n

JavaScript classes are a fairly new arrival on the JavaScript scene. JavaScript has been around for ages. At least in modern computer terms. <\/p>\n\n\n\n

JavaScript traces its roots back to 1993. JavaScript Classes didn’t make an appearance until 2015, with the release of ES6<\/a>. This meant coders had about 20 years to get used to the unique qualities of JavaScript before everything drastically changed.<\/p>\n\n\n\n

Both new users and highly paid front end developers have inquired of me about classes, so that is the purpose of this blog.<\/p>\n\n\n\n

While this post does not deal with Phaser directly, JavaScript classes are very useful in making Phaser games, so I have included it here. <\/p>\n\n\n\n