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Phaser 3 bounding box size with Arcade Physics - Phaser Games

Phaser 3 bounding box size with Arcade Physics

intro The Problem Sometimes, the bounding box of the hit area is not the size that we need. This can cause problems with collisions. In the example below, even if the ninja was able to dodge an obstacle, without such a big hit area (shown in purple around the ninja), the player is sure to … Continue reading Phaser 3 bounding box size with Arcade Physics